@startuml
sprite $ghost [48x48/16] {
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0000000000000000CFFFA000002EFFF70000000000000000
00000000000000001DFC00000003FF900000000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA5_GHOST(_alias) ENTITY(rectangle,black,ghost,_alias,FA5 GHOST)
!define FA5_GHOST(_alias, _label) ENTITY(rectangle,black,ghost,_label, _alias,FA5 GHOST)
!define FA5_GHOST(_alias, _label, _shape) ENTITY(_shape,black,ghost,_label, _alias,FA5 GHOST)
!define FA5_GHOST(_alias, _label, _shape, _color) ENTITY(_shape,_color,ghost,_label, _alias,FA5 GHOST)
skinparam folderBackgroundColor<<FA5 GHOST>> White
@enduml